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How better grippers can unlock physical AI

By Thomas Houden | August 31, 2026

OnRoot gripper picking up a block.

Models can generate actions, but hardware must execute those actions. | Credit: OnRoot

Physical AI promises robots that can perceive, act and adapt in the real world with far less task-specific engineering than traditional automation. It’s a compelling proposition: robots powered by AI models trained on vast amounts of data, capable of improving over time and operating effectively in far less structured environments. But how do we get there?

As AI systems move from the digital to the physical world, new requirements emerge. Intelligent models and policies remain essential, but they are only a part of the equation. Robots ultimately interact with the physical world through grippers, sensors and tools that make direct contact with objects.

For physical AI to deliver on its promise, it needs a reliable physical interaction layer: End-of-arm tooling (EOAT) that combines adaptability, sensing and feedback so robots can respond effectively to uncertainty and variation.

In selecting the right EOAT for physical AI-driven robotic applications, these four requirements are critical.

1. Ability to accommodate real-world variability

In a real-world manufacturing environment, robots need to handle variation in parts, positioning and operating conditions. Physical AI promises to handle more of this variability with less effort. As advances in multimodal foundation models, world models, robot learning, simulation and other areas make robots increasingly capable, the execution layer grows in importance.

The handling is key here. If the EOAT cannot reliably handle variations in part sizes, shapes, and materials, then the model’s intelligence has limited practical value.

Grippers with adjustable gripping parameters and the flexibility to accommodate different parts and conditions give the system greater freedom to put that intelligence into practice.


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2. More capable models require a reliable execution layer

Models can generate actions, but hardware must execute those actions. Models can infer that an object should be picked up, but a physical gripper must make contact, apply the right force, detect whether the object is secure, and respond if something changes. Every single time.

Robot motion is relatively mature compared with real-world manipulation. That’s because manipulation depends on physical variables that cannot be eliminated and cannot be modeled perfectly.

This makes basic execution feedback critical. Grip and part detection can confirm whether an object is present and whether a grasp has been successfully completed, giving the system a direct signal that the intended action actually occurred.

Grippers and tools shape what a robot can do and how it interacts with the physical world. Limited tools mean limited practical capabilities, whereas flexible, feedback-capable tools expand the range of options available to the system.

3. Contact-rich data is needed to complement simulation and vision

Simulation allows teams to train, test, and iterate quickly. Vision helps robots recognize objects, understand scenes, and plan actions. Both are important to physical AI, but neither fully captures what happens when a robot physically interacts with an object.

Reliable manipulation also requires physical feedback. How much force is needed to pick up the item? What are the contact dynamics – including friction, slip and deformation? This type of critical feedback is very difficult to reproduce in simulation only. A grasp that works in simulation may still fail in practice due to the uncertainty and variability of the real world.

OnRobot’s RG2-FT combines gripping with built-in force/torque and proximity sensing at the fingertips. This feedback supports delicate handling, part hand-offs, insertion, alignment, and manipulation under uncertainty. | Credit: OnRobot

And while a camera can locate an object, it cannot always determine what is happening during physical interaction. It may also miss subtle slip, asymmetric contact, insertion resistance, and excessive force. These limitations make multimodal feedback from EOAT an important part of physical AI.

Different forms of sensing provide information at different stages of an interaction: Proximity sensing provides data before the robot makes contact. Force/torque sensing can provide information during contact. Together with grip detection and success or failure signals, this gives the system a richer picture of what is happening during manipulation.

For learning-based systems, receiving this interaction data can vastly improve training, validation, and failure analysis.

4. Physical AI requires flexibility across the tooling layer

Physical AI is often associated with general-purpose robots, but general-purpose does not mean that a single end-effector can perform every type of physical interaction.

Different objects and applications require different modes of interaction:

  • 2-finger grippers suit a broad range of handling tasks
  • 3-finger grippers provide auto-centering gripping for cylindrical parts across a wide gripping range
  • Vacuum and magnetic tools provide alternative gripping methods for suitable surfaces and materials
  • Force/torque sensors provide feedback for contact-rich tasks
  • Tool changers allow a robot to switch between end effectors

In practice, physical AI requires hardware flexibility as well as software flexibility. A broad EOAT portfolio with a unified interface can accommodate different modes of interaction while making it easier for the robot to switch between tools.

Built for a world outside labs and fixed structures The next phase of physical AI will depend on stronger models, better data, improved simulation, and more capable robot platforms. It will also depend on the physical interaction layer consisting of grippers, sensors, tool changers, and end-of-arm technologies that enable models to act reliably in the real world.

End-of-arm tools are no longer simply the last component to be added to a robot. They are an integral part of advanced learning systems.

About the author

Thomas Houden is Director of Global Business Development at OnRobot, where he leads business and market development for new automation offerings and their global commercialization. His work spans product strategy, partnerships and go-to-market execution, connecting market needs with new robotics technologies and solutions.

As OnRobot’s spokesperson on Physical AI, Thomas focuses on how robotic sensing, and manipulation can support more intelligent and adaptive robotic systems. He regularly represents OnRobot at international industry and educational events, speaking about Physical AI and the commercialization of emerging automation technologies.

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